"Creative route structuring" - code for "I'm bored with my same old ride and want to spice things up." Listen, if you want to gamify your group ride, fine. But let's not pretend it's about "motivation" or "weight loss results." It's about bragging rights and who can suffer theBootTest the longest.
Musical chairs? Survival of the fittest? How about "Don't Get Dropped"? That's a game I can get behind. Set some power targets, sprint sections, and recovery zones, and let the strongest (or most masochistic) riders earn their spot at the front. And as for mini-challenges, how about "Don't Crash into the Guy in Front of You" or "Don't Get Lost in the Woods"? Those are skills worth rewarding.
But seriously, if you want to design a route that'll keep riders engaged, keep it simple: hills, sprints, and some scenic views to distract from the pain. And for the love of all things cycling, don't make it too complicated. We're trying to ride bikes here, not solve a puzzle.