pedrotejada said:You can jump 1M in a High Jump structure like this?
[image: http://www.ec-securehost.com/UCSInc/images/1250_lg.jpg]
Or you need to jump to something and stay in!?
Danni called this, and named the thread, "Highjump Competition." That
means it should be the "real thing," where you jump over a bar and ride
away.
IUF Rules: http://www.unicycling.org/iuf/rulebook/
2006 is the current one (2008 version being proofed). This is section
2.29, from page 14:
2.29 HIGH JUMP
This event is similar to the track and field version, with the rider
jumping over a bar, without knocking it down, and landing without a
dismount. The bar must be held loosely in the jumping apparatus so it
can fall or break away if the rider does not complete the desired
height. There are three parts to a successful jump:
1. Riders must mount before the start line, to show they are on the
unicycle and in control. The attempt starts when the rider crosses the
start line. The rider may break off from a jumping attempt before
leaving the ground, but must then start again from behind the start
line.
2. Riders must jump over the bar, without knocking the bar off the
apparatus. The bar can be hit as long as it does not fall. If the bar
falls before the rider crosses the finish line, it counts as an
unsuccessful attempt.
3. After landing, the rider must stay in control of the unicycle for a
minimum of three meters without dismounting, touching a hand to the
ground or any other object, or knocking down the bar or any of the high
jump apparatus.
Riders get two attempts at each height. The rider starts at a low
height and after each successful attempt; the height increases at set
intervals until the rider fails to be successful on both attempts. When
the rider fails both attempts, the maximum height that was completed is
recorded.
2.29.1 UNICYCLES:
Standard unicycles must be used (see definition). No restriction on
wheel or crank size. For best results, metal pedals should be allowed
for their strength and better grip. This may make it impossible to hold
this event on a sensitive track surface. NOTE: In addition to the
required safety gear for racing, helmets are required.
2.29.2 SETUP:
The riding area consists of a start line, behind which riders must
start their attempt, a jumping apparatus 3 meters away, and a finish
line 3 meters beyond the jumping apparatus. The two lines and apparatus
must all be parallel. Riders must ride or hop across the finish line
for the attempt to count. Successfully crossing the finish line is
judged the same as in racing (see Section 2.6).
--------------------------
Some of that is a bit much for an informal competition like this, such
as the two tries and the incremental moving of the bar. As you're doing
it on your own, for a competition like this you get unlimited tries and
can adjust your bar as needed.
HIGH JUMP IS NOT A SIDE HOP.
No, you can't jump onto something, that's a side hop. High Jump is
harder.
Also, if you're a stickler, you'll have gloves and/or wristguards, knee
protection and a helmet on.
--
johnfoss
John Foss
Email: "jfoss" at "unicycling.com" -- www.unicycling.com
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