rec.sport.unicycling · Public discussion

ultimate frisbee on uni

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rec.sport.unicycling
Published
17 May 2006
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18 May 2006
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hitatree
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  1. anybody else hooked into this yet? we are riding 20" trials unis and
    found it surprisingly easy to pick up the frisbee without dismounting.
    as it was soo fun the 13 year old figures it will be an olympic sport
    next decade:

    1. 3 second rule for passing
    2. pickups without dismounting
    3. passing and catching while on uni
    4. goals are vertically mounted basketball hoops

    potential developments:

    5. multiple frisbees
    6. multiple goals on each side
    7. 24" and 29" unis for midfield and downfield sprints (can anyone pick
    up off one of these sizes?)

    something like Harry Potter's Quiddich (sp?) but totally for real.

    Atlanta area riders email me for a game (we have 4 riders so far and
    need more...)

    --
    hitatree
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  2. This sounds serweet! How bigs the pitch? an how long is a game?

    leo

    --
    leo_h

    Wheres my other wheel?! i'v only got one thats why its called a
    "uni"cycle IDIOT!
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  3. Me, Matt and zippy played "unicycle frisbee" at the recent BUC. I
    thought we were the first. Obviously not.

    Rock on!
    Edd

    --
    Eddbmxdude

    Its like England here....Iv never seen so much sun!

    "May you tread lightly through the dark time of the day and may your
    nose stay chunk-free." - Mrboogiejuice

    "Unicycling only makes you look like a freak when you're riding." -
    Unisteve
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  4. We've played it before. We didn't have a rule on picking up the
    frisbee, because we mostly ride 24" and it's quite difficult. Also, if
    the frisbee's on the ground it's a turnover anyway.

    Because not everyone we play with is a strong unicyclist, we made a
    rule that you didn't have to idle to throw; you just needed to throw
    from where you caught it or further back.

    We played on a basketball court, anywhere past the end line was a goal.

    --
    tholub
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  5. Soccer field. We're hammered in an hour, but plan to put on the
    Camelbacks and go longer....

    --
    hitatree
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  6. I've never played with other unicyclists but i did play on my uni and
    the other people were on there feet.😄

    --
    xeaza

    My Unicycle web site!
    http://www.wrightsanson.com/taylor:cool:
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  7. Just recently I played on my Uni but I don't have anyone in my
    neighboorhood to ride with so everyone else was on foot

    --
    Ducttape

    *\"YOU'VE LOST A WHEEL!\" \"Don't be daft, where would I put a second
    wheel?\"*
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  8. I have to try this. It sounds super cool and possible to develop into a
    real sport.

    --
    Eroick

    'The Unicyclopedia!' (http://unicyclopedia.org/)
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  9. That sounds awesome!

    Just a few things;

    A 10 second passing rule, like in regular ultimate
    And scoring by catching the disc in an end zone.

    These things would just be using the rules that already work well in
    uni-less ultimate.

    --
    smcmorrow

    \"I am not the messiah\"
    -Monty Python
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  10. One other rule would be that you can dismount, but you cannot catch the
    disk or throw it unless you are on your uni. I think that you should be
    allowed 1 to 3 revs before throwing. And, I think it should be called
    Ultimate Uni.

    --
    Eroick

    'The Unicyclopedia!' (http://unicyclopedia.org/)
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  11. I decided to try writing up some rules. I took lots of it from the UPA
    Ultimate rules. Feel free to correct, I know I screwed up a lot!

    Eroick's Rules Of Ultimate Uni:
    Description:
    A non contact game played by two teams consisting of seven players
    each. All players are on unicycles. The objective is to score goals by
    making a legal

    catch in the opposing team's endzone. As long as both teams agree, the
    rules can be changed to suit.

    Definations:
    A player is any of the players which is currently participating.
    A legal catch is a catch made while the catching player is on his or
    her unicycle.
    A dismount is when a player gets off his or her unicycle intentionally
    or inintentionally.
    The field is a rectangle 40 yards wide and 120 yards long.
    The endzones are rectangles measured 25 yards in from each side of the
    field and are marked with a line or cones.
    A free throw is when the thrower is permitted to throw the disk without
    any interferance by the defending team.

    Equipment:
    1. Any disk can be used as long as both teams agree.
    2. Any unpowered unicycle with one wheel touching the ground is
    allowed.
    3. Players should wear clothing or a uniform that distinguishes their
    team from the other.

    Length of Game:
    1. Time
    1. Each half lasts for twenty-four (24) minutes of stopped
    time.
    2. Each overtime period lasts for five (5) minutes of stopped
    time.
    3. The clock starts when:
    1. An offensive player gains possession of a throw-off
    and establishes a pivot foot;
    2. The marker touches the disc after a check;
    3. The thrower puts the disc into play after it has been
    out of bounds.
    4. The clock stops:
    1. After a goal;
    2. At the end of a period of play;
    3. For time-outs;
    4. For injuries;
    5. For fouls and violations;
    6. When the disc contacts an out-of-bounds area.

    2. Points
    1. A goal is worth one (1) point.
    2. A game to points lasts until one team scores twenty-one
    (21) goals with a margin of victory of at least two (2) goals.
    3. A game with a score of twenty-to-twenty (20-20) goes into
    overtime, and play continues until a two-goal margin is achieved or one
    team scores

    twenty-five (25) goals.
    4. Halftime occurs when one team reaches eleven (11) goals.

    3. Halftime lasts for ten (10) minutes.
    4. At the end of the game, the team with the most goals is declared
    the winner.

    Moving the disk:
    1. All disk movement must be in the form of a pass.
    A turnover is declared if:
    1. Players cannot freely move while holding the disk.
    2. Players may idle their unicycle while holding the disk.
    3. Players may make three revs of their wheel while holding the disk.
    4. Players may not hold the disk for more than 10 seconds.
    5. The attacking team makes contact with the defending team.
    Scoring:
    1. A team scores one point when one of their players makes a legal
    catch in the opposing team's endzone.

    Turnover:
    1. A turnover occurs when:
    1. A pass is not legally caught by a member of the team which is
    attacking.
    2. A player in possession of the disk dismounts his unicycle.
    3. A pass goes out of bounds
    4. A player volates one of the rules mentioned in Moving The Disk.
    2. When a turnover occurs, the defending team is given the disk where
    it lies.

    Contact:
    1. Contact is not allowed.
    2. If contact occurs:
    If the offending player is attacking:
    A turnover is declared.
    If the offending player is defending:
    The attacking team is allowed to have one free throw from where the
    disk lies.

    --
    Eroick

    'The Unicyclopedia!' (http://unicyclopedia.org/)
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    'Listen to Music By Me' (http://musicinclined.blogspot.com)
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  12. Eroick said:

    Any unpowered unicycle with one wheel touching the ground is allowed.

    sweet double/triple/quadriple ulmitmate frisbee on unicycles here i
    come

    --
    dan de man

    Jethro said:

    Welcome to Hotel Unifornia. You can check out, but you can never leave.

    Help yourself to anything in the fridge.

    And please don't feed the clowns.


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  13. ive played unicycle touch footbal, thats alot of fun but i rekon
    unicycle ultimate frisby would be awesoem as well, ill try it on the
    weekend.

    --
    tomtrevor

    wanna see wacked bikes at their best visit www.mediahug.com/bikes
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  14. Eroick said:


    Length of Game:
    1. Time
    1. Each half lasts for twenty-four (24) minutes of stopped
    time.

    2. Points
    1. A goal is worth one (1) point.
    2. A game to points lasts until one team scores twenty-one
    (21) goals with a margin of victory of at least two (2) goals.
    3. A game with a score of twenty-to-twenty (20-20) goes into
    overtime, and play continues until a two-goal margin is achieved or one
    team scores

    twenty-five (25) goals.
    4. Halftime occurs when one team reaches eleven (11) goals.

    3. Halftime lasts for ten (10) minutes.
    4. At the end of the game, the team with the most goals is declared
    the winner.

    Usually un uni-less frisbee, you play points to 15 with halves at 8, a
    game to 21 would take a really long time, esspecially on unis.

    --
    smcmorrow

    \"I am not the messiah\"
    -Monty Python
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  15. Heh, I stole that section directly from the offical rules.

    --
    Eroick

    'The Unicyclopedia!' (http://unicyclopedia.org/)
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  16. I ride with HitaTree. We had about 3 freesbees of widely varying quality
    and a heavy foam ball in the game at one time last week. A low seat
    helps you get to the ground to pick up the frisbee: idle, fold, grab,
    roll, throw.

    On a 24" you can dash for a longer throw; much more maneuverability on
    the 20", though. Much better stopping and jumping for it. You could
    drop the seat on a 24" enough to pick up a frisbee, but you'd sacrifice
    speed.

    As HaT said, we play on a large soccer field - but it's during practice
    -- so far -- so part of it is in use. The soccer players are our kids
    - all about 6 years old. We only ran over a couple of them.

    Next week we're going to set the frisbee on fire for a game of flaming
    frisbee. (Bedford will be selling these next week. You just watch. ;-)
    )

    --
    munipsycho

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