Whats the point of having a stable internet connection if Zwift still decides to drop you mid-ride, forcing you to waste 10 minutes reconnecting, only to have your progress lost because the game cant even be bothered to update your ride history correctly?
Is the Zwift team just completely oblivious to the fact that their auto-pause feature is about as reliable as a politicians promise, and that its still pausing peoples rides for no reason, causing them to lose their momentum and flow?
And whats with the constant Zwift is not responding errors? Is it really that hard to code a game that can handle a simple trainer connection without freezing up every 5 minutes?
Can someone please explain to me why Zwift still cant seem to get the basics right, and why were still stuck dealing with the same old bugs and glitches that have been plaguing the game for years?