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IUF rules for long-jumping

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rec.sport.unicycling
Published
10 November 2006
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11 November 2006
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skrobo
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  1. I want to make an official long-jump thing to guage my jumps more
    accurately, where are the rules for it, I looked at the IUF rules for a
    while and couldn't find them.
    does anyone know where I can see them, or how to make an official style
    setup?

    --
    skrobo

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  2. just get two lines. You have to hop before the first line and land after
    the second one. You can have a measuring tape line going down the side
    of it and a camera at the landing line to show if you made it.

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    gordito8me
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  3. gordito8me said:

    just get two lines. You have to hop before the first line and land after
    the second one. You can have a measuring tape line going down the side
    of it and a camera at the landing line to show if you made it.

    isn't there something to do with two 1x2s and ropes (and a tape)? ... I
    have wood at my disposal

    --
    skrobo

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  4. Oh i just thought that if you had a geared uni you could hop alot
    further. like a 1:2 ratio you could fly. I wish i had one 🙁

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  5. Page 15.
    http://www.unicycling.org/iuf/rulebook/

    Make sure you're looking at the 2006 rulebook.

    Use the "stick" method (strict judging) if you're trying to be
    accurate. Remember you need at least one person on the ground to
    monitor whether the sticks moved. Video if you think you have a record.

    For practicing, all you need is a line on the ground, and at least one
    person to note your takeoffs and landings. But the sticks are still a
    lot more accurate.

    --
    johnfoss

    John Foss
    "jfoss" at "unicycling.com" -- www.unicycling.com
    -----------------------------------------------

    "The worst thing you can do on a unicycle when you land is stop dead."
    -- Kris Holm, world's expert on high-consequence unicycling
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  6. gordito8me said:

    Oh i just thought that if you had a geared uni you could hop alot
    further. like a 1:2 ratio you could fly. I wish i had one 🙁

    nope, it doesn't work that way, well you could launch farther but it
    would be rediculous to land. you would have to sucessfully change gears
    in midair

    --
    skrobo

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  7. johnfoss said:

    Page 15.
    http://www.unicycling.org/iuf/rulebook/

    Make sure you're looking at the 2006 rulebook.

    Use the "stick" method (strict judging) if you're trying to be
    accurate. Remember you need at least one person on the ground to
    monitor whether the sticks moved. Video if you think you have a
    record.

    For practicing, all you need is a line on the ground, and at least one
    person to note your takeoffs and landings. But the sticks are still a
    lot more accurate.

    thank you, i mostly just want the thing so that i know exactly my
    limit, and if its better than the record then it is, but if its not,
    thats fine as well.

    hmmmm, the sticks in the record look bigger than 1cm... w/e it only
    makes it harder...

    so here is what it says if anyone else wants to know, thank you
    johnfoss

    if I put strings on the sides of it, i should be able to tell the
    distance much better

    2.30 LONG JUMP
    This event is similar to the track and field version, where the rider
    jumps as far as possible from a start line, to a landing
    without a dismount. The rider must then continue riding across a finish
    line to show control. Riders jump from a line
    marked on the ground, and one or more observers mark their point of
    landing. Riders must ride at least 3 meters before
    jumping, and may ride any additional distance to gather speed. Riders
    may jump with the wheel going forward or sideways.
    After landing, the rider must stay in control of the unicycle for the
    remainder of a five-meter distance from the start line
    without dismounting, or touching a hand to the ground or any other
    object. If the tire touches the jump line before takeoff, it
    counts as a foul. Riders may break off in a run up to the line, but if
    they jump, the attempt counts, including fouls. If riders
    break off, they must start again from before the Start line. Riders get
    two attempts. The farthest non-fouling, successful
    jump is recorded.
    2.30.1 UNICYCLES:
    Same as for High Jump. NOTE: In addition to the required safety gear
    for racing, helmets are required.
    2.30.2 SETUP:
    The riding area consists of a start line, behind which riders must
    start their attempt, a jump line, and a finish line approximately
    3 meters beyond the riders' landing point. Riders must ride or hop
    across the finish line for the attempt to count.
    Successfully crossing the finish line is judged the same as in racing
    (see Section 2.6). A minimum of 10 meters must be
    allowed before the start line for riders to accelerate.
    2.30.3 BASIC JUDGING:
    Long Jump judges must be trained, and practice before judging actual
    competitors. The basic method is to use two judges;
    one on each side of the rider's path. A single judge is acceptable for
    smaller competitions. A third judge is recommended
    for watching the takeoff line. Judges must watch for the exact landing
    point of the tire. Measurement is taken from the
    rearmost point of the tire's initial contact with the ground. If the
    two judges disagree on the landing point, measurement is
    made from the one closest to the start line.
    2.30.4 STRICT JUDGING:
    For large competitions, close competitions or for setting new records,
    a more objective measuring system can be used. This
    involves takeoff and landing markers to confirm the rider has cleared
    the measured distance. The markers should be simiar
    in shape to a meter stick, and be at least one meter in width (across
    the runway), no more than 1 centimeter in height (above
    the runway), and no less than 3 centimeters in depth (front to back).
    All other rules remain the same, but the rider must
    clear both markers without touching them for the event to count. Jump
    distance is measured between the outer edges of the
    two markers.
    2.30.5 STRICT FINALS:
    If basic judging is used in a large competition, a final round can be
    held using the strict method to make a clear determination
    of the winners. The riders posting the top five distances in the
    preliminary round move on to the final, and do incremental
    jumps of the two markers until they make two unsuccessful attempts at
    the same distance. The distance of their
    longest previous jump is recorded and the furthest of those is the
    winner.

    --
    skrobo

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