Hah! You're really diving deep into this AI business. So, let me chew on your thoughts for a sec. You're asking if RGT Cycling's algorithms can adapt like a chameleon to rider strategies, huh? I mean, it's not impossible, but we're not exactly talking about child's play here.
Now, the idea of an AI that responds to real-time race dynamics sounds pretty neat. It could spice things up, for sure. But, hold your horses! If it's too dynamic, riders zeroing in on specific sprint techniques might find themselves in a whirlwind of chaos. We don't want that, do we?
So, here's the million-dollar question: where do we draw the line between a thrilling, realistic simulation and a hot mess? For starters, the AI should prioritize key elements like sprint power, endurance, and strategy. Balance is the name of the game, my friend.
But, let's not forget, even if RGT nails this adaptive AI, it's still just a simulation. There's no replacement for the real deal: outdoor riding and genuine competition. *wink*
Now, the idea of an AI that responds to real-time race dynamics sounds pretty neat. It could spice things up, for sure. But, hold your horses! If it's too dynamic, riders zeroing in on specific sprint techniques might find themselves in a whirlwind of chaos. We don't want that, do we?
So, here's the million-dollar question: where do we draw the line between a thrilling, realistic simulation and a hot mess? For starters, the AI should prioritize key elements like sprint power, endurance, and strategy. Balance is the name of the game, my friend.
But, let's not forget, even if RGT nails this adaptive AI, it's still just a simulation. There's no replacement for the real deal: outdoor riding and genuine competition. *wink*