Is it just me or do the microtransactions on Zwift feel like a never-ending money pit, and if so, how do people even afford to keep up with the constant stream of new bikes, wheels, and other virtual goodies that seem to be released every other week, and whats the point of having a virtual bike that costs an arm and a leg when you could just ride your real bike outside, and do the Zwift developers actually expect people to spend hundreds of dollars on in-game items, and if so, whats the strategy behind this business model, and can someone explain to me why people are so willing to shell out cash for virtual items that dont even provide any real-world benefits, and is it just a case of people getting caught up in the hype and the desire to keep up with their friends and online rivals, or is there something more to it, and how do the microtransactions impact the overall gaming experience, and do they create an uneven playing field where those who are willing to spend more money have an advantage over those who arent, and whats the impact on the community as a whole, and are there any benefits to the microtransactions that Im missing, and can someone provide some insight into the Zwift business model and how its affected by the microtransactions, and whats the future of Zwifts microtransactions, and will they continue to be a major part of the game, or will the developers eventually find a new revenue stream.