Whats going on with Zwifts resistance lag and why is it still so noticeably bad? Its inexcusable that a platform as widely used as Zwift still struggles with delayed resistance responses, especially when trying to simulate high-intensity interval training or time trials.
Isnt it the job of Zwifts software engineers to ensure their product accurately replicates real-world cycling experiences? The lack of responsiveness in Zwifts system makes it feel like youre pedaling through molasses, especially when compared to other indoor training platforms like TrainerRoad or RGT Cycling.
Its not like the technology doesnt exist – weve seen it implemented successfully in other products. So whats the holdup? Is it a lack of investment in research and development, or is Zwift simply more focused on adding flashy new features rather than refining their core experience?
The resistance lag is especially egregious when trying to climb virtual hills or sprint, where the delay between input and response can make all the difference. Its frustrating to see Zwifts competitors continue to innovate and improve while Zwift seems content to rest on its laurels.
Whats it going to take for Zwift to finally address this long-standing issue and provide its users with a more immersive and responsive indoor training experience? Is anyone from Zwift even listening to the complaints of their user base, or are they too busy counting their profits to care?
Isnt it the job of Zwifts software engineers to ensure their product accurately replicates real-world cycling experiences? The lack of responsiveness in Zwifts system makes it feel like youre pedaling through molasses, especially when compared to other indoor training platforms like TrainerRoad or RGT Cycling.
Its not like the technology doesnt exist – weve seen it implemented successfully in other products. So whats the holdup? Is it a lack of investment in research and development, or is Zwift simply more focused on adding flashy new features rather than refining their core experience?
The resistance lag is especially egregious when trying to climb virtual hills or sprint, where the delay between input and response can make all the difference. Its frustrating to see Zwifts competitors continue to innovate and improve while Zwift seems content to rest on its laurels.
Whats it going to take for Zwift to finally address this long-standing issue and provide its users with a more immersive and responsive indoor training experience? Is anyone from Zwift even listening to the complaints of their user base, or are they too busy counting their profits to care?