Whats the logic behind Zwifts developers choosing to create an app thats so CPU-intensive it needs a high-end gaming PC to run smoothly, when most cyclists just want a decent simulation experience without breaking the bank on hardware upgrades? Is it a case of prioritizing graphics over performance, or are they just assuming all users want a futuristic, resource-hogging experience? Can someone explain to me why a more streamlined, low-latency approach wasnt considered, especially since it seems like a more efficient use of resources would be beneficial to both the user and the apps overall performance? Wouldnt a more lightweight app lead to faster load times, reduced lag, and a more immersive experience overall, or am I just missing something?