Why does Zwift lag so much despite the claims of major hardware updates and software improvements, when a well-optimized game like Euro Truck Simulator 2 can run smoothly with 50+ AI-controlled vehicles on the same computer hardware that chokes on a handful of virtual cyclists, and doesnt it say something about the priorities and competence of the developers that they cant seem to get this basic aspect of the game right after all these years.
Can the assumption be made that the overwhelming focus on new features and gimmicks is coming at the expense of fundamental performance issues, and shouldnt we be holding Zwifts developers to a higher standard when it comes to delivering a product thats supposed to be a simulation of real-world cycling, but instead feels like a glorified beta test with perpetual lag and stuttering.
And what exactly is the point of boasting about the latest and greatest graphics features when the underlying engine cant handle the demands of a handful of concurrent users, leading to an experience thats more akin to a slideshow than a realistic simulation of cycling, and doesnt the constant stream of excuses and promises of imminent fixes just sound like empty PR spin at this point.
Isnt it time for the Zwift community to stop making excuses for subpar performance and start demanding better from the developers, and shouldnt we be questioning the wisdom of shelling out good money for a subscription to a service that cant even deliver a basic level of functionality and performance.
Can the assumption be made that the overwhelming focus on new features and gimmicks is coming at the expense of fundamental performance issues, and shouldnt we be holding Zwifts developers to a higher standard when it comes to delivering a product thats supposed to be a simulation of real-world cycling, but instead feels like a glorified beta test with perpetual lag and stuttering.
And what exactly is the point of boasting about the latest and greatest graphics features when the underlying engine cant handle the demands of a handful of concurrent users, leading to an experience thats more akin to a slideshow than a realistic simulation of cycling, and doesnt the constant stream of excuses and promises of imminent fixes just sound like empty PR spin at this point.
Isnt it time for the Zwift community to stop making excuses for subpar performance and start demanding better from the developers, and shouldnt we be questioning the wisdom of shelling out good money for a subscription to a service that cant even deliver a basic level of functionality and performance.