Heres a question thats been bugging me and Im hoping someone can shed some light on this. Why does Zwifts server connectivity seem to be such a dumpster fire on peak ride hours? I mean, youd think a company thats been around as long as they have would be able to handle a few thousand more users, but nope. Every time I try to log in during rush hour, Im met with error screens and server maintenance messages. Its like theyre intentionally throttling their own users to prevent the system from getting overloaded.
And dont even get me started on the fixes they provide. Restart your router, update your app, check your internet connection. Give me a break. Im not some clueless noob who doesnt know how to troubleshoot their own internet. If the problem was on my end, Id have figured it out by now.
Im starting to think that Zwifts server issues are a symptom of a bigger problem - namely, that theyre more focused on churning out new features and content than they are on providing a stable and reliable experience for their users. I mean, whats the point of having a fancy new route or a sweet new bike if the game itself is unplayable?
So, Im curious - am I the only one whos experiencing these issues, or is everyone else just too afraid to speak up? Do you guys have any theories on why Zwifts servers seem to be perpetually on the fritz? And more importantly, what can we do to actually fix the problem instead of just slapping a Band-Aid on it?
And dont even get me started on the fixes they provide. Restart your router, update your app, check your internet connection. Give me a break. Im not some clueless noob who doesnt know how to troubleshoot their own internet. If the problem was on my end, Id have figured it out by now.
Im starting to think that Zwifts server issues are a symptom of a bigger problem - namely, that theyre more focused on churning out new features and content than they are on providing a stable and reliable experience for their users. I mean, whats the point of having a fancy new route or a sweet new bike if the game itself is unplayable?
So, Im curious - am I the only one whos experiencing these issues, or is everyone else just too afraid to speak up? Do you guys have any theories on why Zwifts servers seem to be perpetually on the fritz? And more importantly, what can we do to actually fix the problem instead of just slapping a Band-Aid on it?