Can someone explain why Zwifts native M1 chip support is still in beta and what specific technical hurdles are preventing a full release, considering other cycling apps have seamlessly integrated with the new architecture? Is it a matter of Zwifts reliance on antiquated OpenGL code, or are there underlying issues with Metal and the Macs GPU that are causing the delay? And what exactly does beta mean in this context, as users are still expected to pay full price for a supposedly finished product? Are we simply beta testers with a monthly subscription fee? Whats the real reason were still waiting for a stable, optimized version of Zwift on M1 Macs?