Can we all just admit that Zwift racing is essentially a video game and the nerves people experience are basically just a fancy version of gamer anxiety, and instead of offering advice on how to manage these nerves, we should be talking about how to actually make the races less predictable and more exciting, because lets be real, the current state of Zwift racing is just a bunch of dudes in their basements trying to beat each others watts per kilo, and the only thing thats really being tested is who can most efficiently exploit the aerodynamics of their virtual bike frame, and if were going to get all worked up about nerves and competition, shouldnt we at least try to make the racing itself more compelling, rather than just trying to calm everyones nerves and tell them to just have fun, because newsflash, if its just about having fun, then why are we even competing in the first place?
And while were at it, can someone please explain to me why were not using Zwifts built-in features to create more dynamic and unpredictable racing environments, like, for example, incorporating real-time weather and road conditions into the racing, or introducing wildcard elements that can affect the outcome of the race, like a sudden virtual headwind or a surprise incline, because if were really trying to simulate real-world racing, shouldnt we be trying to simulate the unpredictability and chaos that comes with it, rather than just creating a sterile and predictable virtual environment that rewards the person who can most efficiently execute a well-rehearsed watts-per-kilo plan?
And finally, if were going to talk about nerves and competition, can we at least acknowledge that the real issue here is the toxic culture of Zwift racing, where people are more concerned with winning at all costs than with actually enjoying the experience of racing, and where anyone who dares to speak out against the prevailing attitudes of aggression and competitiveness is immediately shut down and told to just get better or stop whining, because until we address the underlying culture of Zwift racing, all the advice in the world about managing nerves and competition is just going to be a Band-Aid on a much deeper problem.
And while were at it, can someone please explain to me why were not using Zwifts built-in features to create more dynamic and unpredictable racing environments, like, for example, incorporating real-time weather and road conditions into the racing, or introducing wildcard elements that can affect the outcome of the race, like a sudden virtual headwind or a surprise incline, because if were really trying to simulate real-world racing, shouldnt we be trying to simulate the unpredictability and chaos that comes with it, rather than just creating a sterile and predictable virtual environment that rewards the person who can most efficiently execute a well-rehearsed watts-per-kilo plan?
And finally, if were going to talk about nerves and competition, can we at least acknowledge that the real issue here is the toxic culture of Zwift racing, where people are more concerned with winning at all costs than with actually enjoying the experience of racing, and where anyone who dares to speak out against the prevailing attitudes of aggression and competitiveness is immediately shut down and told to just get better or stop whining, because until we address the underlying culture of Zwift racing, all the advice in the world about managing nerves and competition is just going to be a Band-Aid on a much deeper problem.