Whats the optimal method for calibrating a virtual group ride experience to accurately simulate the sensation of being dropped by a stronger rider, and is it possible to program the virtual environment to induce a sense of existential dread when lagging behind the peloton, or would that require an entirely different set of algorithms and biomechanical inputs, and if so, what would be the most effective way to integrate those elements into a virtual ride without causing undue stress or anxiety for the rider, and would it be more effective to use a combination of physiological and psychological data to create a more immersive experience, or would that be overkill, and whats the current state of research on the topic of virtual ride-induced emotional distress, and are there any established protocols for mitigating its effects, or is that still a topic of debate among virtual ride enthusiasts and researchers, and whats the likelihood of virtual group rides becoming a mainstream training tool for professional cyclists, and would that require a fundamental shift in how virtual rides are designed and implemented, or would it simply be a matter of scaling up existing technology, and what are the implications of virtual group rides on the future of cycling as a whole, and will we eventually see a scenario where virtual rides are indistinguishable from real-world rides, or is that still the realm of science fiction, and whats the current thinking on the potential risks and benefits of virtual group rides, and are there any plans to establish standardized protocols for virtual ride safety and etiquette, or is that still a topic of discussion among virtual ride enthusiasts and researchers?