Ive noticed that many custom race routes created on RGT Cycling lack a certain level of realism and authenticity, particularly when it comes to accurately simulating the demands and challenges of real-world racing. Can anyone provide insight into the best practices for creating custom routes that not only mirror the geographical and topographical characteristics of their real-world counterparts, but also accurately simulate the complexities of racing dynamics, such as varying road surfaces, wind resistance, and aerodynamic interactions between riders?
For instance, how can route creators effectively account for the nuances of drafting and aerodynamic shielding in custom routes, especially when it comes to recreating iconic mountain stages with tight switchbacks and prolonged periods of high-intensity climbing? Are there any specific techniques or tools that can be used to ensure that custom routes accurately capture the brutal intensity of, say, an Alpine stage with multiple category 1 climbs and treacherous descents?
Furthermore, what are the limitations of RGT Cyclings current route-creation toolset when it comes to simulating complex racing dynamics and scenarios, and are there any plans to address these limitations in future updates? Specifically, can we expect to see more advanced features for customizing road surfaces, wind resistance, and rider aerodynamics in the near future, or will these aspects of route creation remain relatively simplistic?
Lastly, how do route creators balance the need for realism and authenticity with the need to create engaging and entertaining racing experiences, particularly when it comes to custom routes designed for virtual racing events or training sessions? Is there a sweet spot between realism and entertainment that route creators should aim for, or are these two goals mutually exclusive?
For instance, how can route creators effectively account for the nuances of drafting and aerodynamic shielding in custom routes, especially when it comes to recreating iconic mountain stages with tight switchbacks and prolonged periods of high-intensity climbing? Are there any specific techniques or tools that can be used to ensure that custom routes accurately capture the brutal intensity of, say, an Alpine stage with multiple category 1 climbs and treacherous descents?
Furthermore, what are the limitations of RGT Cyclings current route-creation toolset when it comes to simulating complex racing dynamics and scenarios, and are there any plans to address these limitations in future updates? Specifically, can we expect to see more advanced features for customizing road surfaces, wind resistance, and rider aerodynamics in the near future, or will these aspects of route creation remain relatively simplistic?
Lastly, how do route creators balance the need for realism and authenticity with the need to create engaging and entertaining racing experiences, particularly when it comes to custom routes designed for virtual racing events or training sessions? Is there a sweet spot between realism and entertainment that route creators should aim for, or are these two goals mutually exclusive?