Ive been riding on both FulGaz and Zwift for a while now, and Ive noticed some stark differences in their routes. Whats infuriating is that FulGaz users seem to think their routes are infinitely more realistic and challenging, while Zwift enthusiasts claim their worlds are way more immersive and engaging. Im not buying it, though - I want to know: Are FulGaz routes actually more realistic, or are they just a bunch of boring, real-world roads with the excitement stripped out?
I mean, think about it. Zwift has Watopia, which is entirely fictional and allows for creative freedom to design routes that are actually fun to ride. Meanwhile, FulGaz is stuck in the real world, forced to adhere to actual roads and geography. Does this really make their routes more realistic, or just more monotonous? Dont even get me started on the whole real-world video footage thing - is that really necessary, or just a novelty that wears off after a few rides?
And what about the actual route design? Ive found that Zwifts routes often have more variety and challenge, with a better balance of climbs, descents, and flat sections. FulGaz, on the other hand, seems to focus more on long, grinding climbs and tedious, straight roads. Is this really what real-world riding is all about, or is FulGaz just catering to the masochists out there?
Im not asking for opinions here - I want hard facts and data. What are the actual differences between FulGaz and Zwift routes, and which one truly offers a more engaging and realistic riding experience? Can someone please crunch the numbers and settle this debate once and for all? Or are we just stuck in a world where realism is subjective, and the FulGaz fanboys will just continue to claim superiority without any actual evidence to back it up?
I mean, think about it. Zwift has Watopia, which is entirely fictional and allows for creative freedom to design routes that are actually fun to ride. Meanwhile, FulGaz is stuck in the real world, forced to adhere to actual roads and geography. Does this really make their routes more realistic, or just more monotonous? Dont even get me started on the whole real-world video footage thing - is that really necessary, or just a novelty that wears off after a few rides?
And what about the actual route design? Ive found that Zwifts routes often have more variety and challenge, with a better balance of climbs, descents, and flat sections. FulGaz, on the other hand, seems to focus more on long, grinding climbs and tedious, straight roads. Is this really what real-world riding is all about, or is FulGaz just catering to the masochists out there?
Im not asking for opinions here - I want hard facts and data. What are the actual differences between FulGaz and Zwift routes, and which one truly offers a more engaging and realistic riding experience? Can someone please crunch the numbers and settle this debate once and for all? Or are we just stuck in a world where realism is subjective, and the FulGaz fanboys will just continue to claim superiority without any actual evidence to back it up?