Does Zwift think we want more volcanoes, and if so, what specific design principles or rider feedback are driving this perceived demand for increasingly rugged and mountainous terrain in their virtual environments?
Are the developers prioritizing realism, variety, and the desire for more challenging routes, or are they simply trying to differentiate their product from other virtual cycling platforms?
How do the design choices and priorities of Zwifts course developers align with the preferences and expectations of the broader cycling community, and are there any notable disparities or areas of discontent among riders?
Can the emphasis on volcanoes be seen as a reflection of the sports increasing focus on high-intensity interval training and epic climbs, or is this simply a case of Zwift trying to create a more visually striking and immersive experience for its users?
In what ways, if any, do the in-game environments and routes influence riders training habits, ride selection, and overall experience, and are there any notable trends or patterns emerging in terms of how riders engage with and respond to different types of virtual terrain?
Are the developers prioritizing realism, variety, and the desire for more challenging routes, or are they simply trying to differentiate their product from other virtual cycling platforms?
How do the design choices and priorities of Zwifts course developers align with the preferences and expectations of the broader cycling community, and are there any notable disparities or areas of discontent among riders?
Can the emphasis on volcanoes be seen as a reflection of the sports increasing focus on high-intensity interval training and epic climbs, or is this simply a case of Zwift trying to create a more visually striking and immersive experience for its users?
In what ways, if any, do the in-game environments and routes influence riders training habits, ride selection, and overall experience, and are there any notable trends or patterns emerging in terms of how riders engage with and respond to different types of virtual terrain?