Whats the most efficient way to design a group ride route on Zwift that caters to riders of varying skill levels and keeps everyone engaged, without relying on the standard dumb down approaches like only using flat routes or simplistic terrain?
Are there any Zwift route designers out there who have successfully created routes that balance challenging terrain with accessible elements, allowing riders to choose their own level of difficulty?
Can someone explain how to create routes that incorporate hidden shortcuts or alternative routes for more advanced riders, while still keeping the overall route cohesive and enjoyable for the less experienced?
What strategies can be used to incorporate strategically placed waiting points or regrouping areas, allowing riders to catch up or rejoin the group without feeling left behind or frustrated?
Can anyone share examples of group ride routes that have successfully incorporated dynamic elements like timed segments, KOM/QOM challenges, or even virtual obstacles like virtual potholes or road debris, to keep the ride engaging and immersive?
How can route designers balance the need for realism with the need for variety and engagement, particularly when it comes to creating routes that cater to large groups with diverse skill levels and interests?
What tools or resources are available to help Zwift route designers create more innovative and engaging group ride routes, and can anyone recommend any best practices for testing and refining routes to ensure they meet the needs of a wide range of riders?
Are there any Zwift route designers out there who have successfully created routes that balance challenging terrain with accessible elements, allowing riders to choose their own level of difficulty?
Can someone explain how to create routes that incorporate hidden shortcuts or alternative routes for more advanced riders, while still keeping the overall route cohesive and enjoyable for the less experienced?
What strategies can be used to incorporate strategically placed waiting points or regrouping areas, allowing riders to catch up or rejoin the group without feeling left behind or frustrated?
Can anyone share examples of group ride routes that have successfully incorporated dynamic elements like timed segments, KOM/QOM challenges, or even virtual obstacles like virtual potholes or road debris, to keep the ride engaging and immersive?
How can route designers balance the need for realism with the need for variety and engagement, particularly when it comes to creating routes that cater to large groups with diverse skill levels and interests?
What tools or resources are available to help Zwift route designers create more innovative and engaging group ride routes, and can anyone recommend any best practices for testing and refining routes to ensure they meet the needs of a wide range of riders?