What criteria do you think should be prioritized when selecting beginner-friendly routes on RGT Cycling, and how do you balance factors such as terrain difficulty, route length, and simulation realism to create an engaging and accessible experience for new riders?
Do you think the existing route options on RGT Cycling adequately cater to the needs of beginner riders, or are there specific features or route types that are currently underrepresented?
How important is it for beginner routes to include interactive elements, such as virtual coaching or route guidance, to help new riders develop their skills and build confidence on the virtual roads?
Are there any notable examples of well-designed beginner routes on RGT Cycling that effectively balance challenge and accessibility, and what lessons can be learned from these examples to inform the creation of future routes?
Should RGT Cycling prioritize the development of more beginner-friendly routes that focus on specific skills or techniques, such as climbing or time trialing, to help new riders build a strong foundation in different areas of the sport?
Do you think the existing route options on RGT Cycling adequately cater to the needs of beginner riders, or are there specific features or route types that are currently underrepresented?
How important is it for beginner routes to include interactive elements, such as virtual coaching or route guidance, to help new riders develop their skills and build confidence on the virtual roads?
Are there any notable examples of well-designed beginner routes on RGT Cycling that effectively balance challenge and accessibility, and what lessons can be learned from these examples to inform the creation of future routes?
Should RGT Cycling prioritize the development of more beginner-friendly routes that focus on specific skills or techniques, such as climbing or time trialing, to help new riders build a strong foundation in different areas of the sport?