Can we really trust Zwifts ride consistency when the game is clearly designed to favor certain types of riders and bikes over others? I mean, think about it - Zwifts physics engine is based on a simplified model that doesnt take into account the nuances of real-world cycling, like the effects of tire pressure, wheel size, and frame design on rolling resistance and aerodynamics.
And what about the fact that Zwifts virtual bikes are all essentially the same, with the same weight, aerodynamics, and gearing, regardless of the real-world bike theyre supposed to be simulating? Doesnt that mean that riders who choose certain bikes or components in the game are getting an unfair advantage over others?
Not to mention the whole issue of Zwifts drafting mechanic, which allows riders to save a ton of energy by sitting in the slipstream of other riders. In the real world, drafting is a complex phenomenon that depends on a lot of factors, like the shape and size of the riders, the speed and direction of the wind, and the type of bike and equipment being used. But in Zwift, its just a simple on/off switch - either youre drafting, or youre not.
So, how can we trust that Zwifts ride consistency is accurate when the game is so clearly oversimplifying the complexities of real-world cycling? And shouldnt we be concerned that Zwifts ride consistency is being influenced by factors that have nothing to do with the actual riding, like the type of bike or components you choose, or whether youre riding in a group or solo?
Im not saying that Zwift isnt a fun and useful training tool - it clearly is. But if were going to use it to analyze our ride consistency and make decisions about our training, shouldnt we be a little more critical of its limitations and biases?
And what about the fact that Zwifts virtual bikes are all essentially the same, with the same weight, aerodynamics, and gearing, regardless of the real-world bike theyre supposed to be simulating? Doesnt that mean that riders who choose certain bikes or components in the game are getting an unfair advantage over others?
Not to mention the whole issue of Zwifts drafting mechanic, which allows riders to save a ton of energy by sitting in the slipstream of other riders. In the real world, drafting is a complex phenomenon that depends on a lot of factors, like the shape and size of the riders, the speed and direction of the wind, and the type of bike and equipment being used. But in Zwift, its just a simple on/off switch - either youre drafting, or youre not.
So, how can we trust that Zwifts ride consistency is accurate when the game is so clearly oversimplifying the complexities of real-world cycling? And shouldnt we be concerned that Zwifts ride consistency is being influenced by factors that have nothing to do with the actual riding, like the type of bike or components you choose, or whether youre riding in a group or solo?
Im not saying that Zwift isnt a fun and useful training tool - it clearly is. But if were going to use it to analyze our ride consistency and make decisions about our training, shouldnt we be a little more critical of its limitations and biases?