What are the implications of allowing virtual doping (e-doping) in Zwift races for training, and how does this impact the authenticity of competition and the fair play ethos that underpins the concept of virtual racing. Are we inadvertently creating an environment where exploits and shortcuts are encouraged, or is this simply a matter of training within the rules of the game itself, rather than adhering to any real-world sporting regulations?
Should we, as Zwift users, establish community guidelines that govern the use of in-game exploit mechanics, or does the fact that were all competing in a virtual environment negate the need for any serious consideration of e-doping?
How do those of you who participate in virtual racing reconcile the fact that some riders may be using e-doping to gain an advantage during events, and does this impact your overall enjoyment and satisfaction with the game?